Post by Rail on Nov 6, 2009 15:26:36 GMT -5
Bio boosted armors can be bonded to any humanoid, they do not breed nor do they have any intelligence and only have the abilities that were initially built into it. The armors range in price depending on what you want and its abilities are based on that only a geneticist or a gene crafter can make them assuming of course that they have control crystals.
Healing / regenerative
Lv.1 speeds healing to almost twice the normal rate will not regenerate you from death must be at least 68.9% of your body left this will not re grow limbs
lv.2 heals you at 5 times the normal rate capable of re growing limbs will not return you from death 22% of your body must still remain
lv.3 heals you at 5 times the normal rate capable of re growing limbs recording memories brainwave patterns re growing limbs regenerating you from death control crystal must still be in tact
Combat / offensive / weapons
Lv.1 this gives you a choice vibroblades or claws also you get either bio adhesion Ropes (Spiderman style webs) or a head laser with decent penetration you get to pick 2 of these 4 abilities
Lv.2. this gives you a choice vibro blades vibro claws bio adhesion Ropes (Spiderman style webs) or a head laser with decent penetration Electro touch (your sits outer skin can give off harsh electric jolts) additional limbs with claws at the end pick 4 out of the 6
lv.3 this gives you a choice vibro blades vibro claws bio adhesion Ropes (Spiderman style webs ) or a head laser with decent penetration Electo touch (your sits outer skin can give off harsh electric jolts ) additional limbs with claws at the end venomous claws acid spray (short range from tubes in wrist heavy chest lasers mounted in chest bio missile spine launchers mounted in the shoulders ( low penetration grenade level explosive impact long range and vibro skin( much like a vibro blade but instead of cutting it increases impact of punches kick and other physical attacks as well as disperse damage from physical attacks your opponents) pick 6 out of 11 abilities
augmentation / enhancement
Lv.1 this increases your physical strength speed and stamina by almost 2 times their normal level
Lv.2. this increases your physical strength speed and stamina by almost 3 times their normal level
lv.3 this increases your physical strength speed and stamina by almost 4 times their normal level
defenceive /protection
Lv.1 this comes with a dence hide li8ke skin than covers you completely
lv.2 this gives you armor similate to that of a leviathan a light bio metal coating resistant to most attacks it also dampens psyhic abillitys that would allow someone to attack your mind
lv.3 this comes with a thin dense hide like skin than covers you completely acting as a buffer to lessen the impact of physical attacks and over that is a layer of armor similar to that of a leviathan a light bio metal coating resistant to most attacks it also completely stops psyhic abillities that would allow someone to attack your mind
Utility/Additions
Lv. 1 Swim fins (Fins that improve your manuverability underwater). Defense spines, full spectrum vision, sensory increase (All your sense are more powerful and sensitive). 2 out of 4
Lv. 2 Swim Fins, Defense spines, full specturm vision, sensory increase, Gill system (Able to breath underwater), wall crawling. 3 out of 6
Lv. 3 Swim Fins, Defense spines, full specturm vision, sensory increase, Gill system (Able to breath underwater), wall crawling. Stealth system, Sonar System. 4 out of 8
When Bio Armor is not in use it is sunken into the host body and there for unable to be used until called upon.
Bio Booster Type 1 - 4 points
Bio Booster Type 2 - 7 points
Bio Booster Type 3 - 11 points
Healing / regenerative
Lv.1 speeds healing to almost twice the normal rate will not regenerate you from death must be at least 68.9% of your body left this will not re grow limbs
lv.2 heals you at 5 times the normal rate capable of re growing limbs will not return you from death 22% of your body must still remain
lv.3 heals you at 5 times the normal rate capable of re growing limbs recording memories brainwave patterns re growing limbs regenerating you from death control crystal must still be in tact
Combat / offensive / weapons
Lv.1 this gives you a choice vibroblades or claws also you get either bio adhesion Ropes (Spiderman style webs) or a head laser with decent penetration you get to pick 2 of these 4 abilities
Lv.2. this gives you a choice vibro blades vibro claws bio adhesion Ropes (Spiderman style webs) or a head laser with decent penetration Electro touch (your sits outer skin can give off harsh electric jolts) additional limbs with claws at the end pick 4 out of the 6
lv.3 this gives you a choice vibro blades vibro claws bio adhesion Ropes (Spiderman style webs ) or a head laser with decent penetration Electo touch (your sits outer skin can give off harsh electric jolts ) additional limbs with claws at the end venomous claws acid spray (short range from tubes in wrist heavy chest lasers mounted in chest bio missile spine launchers mounted in the shoulders ( low penetration grenade level explosive impact long range and vibro skin( much like a vibro blade but instead of cutting it increases impact of punches kick and other physical attacks as well as disperse damage from physical attacks your opponents) pick 6 out of 11 abilities
augmentation / enhancement
Lv.1 this increases your physical strength speed and stamina by almost 2 times their normal level
Lv.2. this increases your physical strength speed and stamina by almost 3 times their normal level
lv.3 this increases your physical strength speed and stamina by almost 4 times their normal level
defenceive /protection
Lv.1 this comes with a dence hide li8ke skin than covers you completely
lv.2 this gives you armor similate to that of a leviathan a light bio metal coating resistant to most attacks it also dampens psyhic abillitys that would allow someone to attack your mind
lv.3 this comes with a thin dense hide like skin than covers you completely acting as a buffer to lessen the impact of physical attacks and over that is a layer of armor similar to that of a leviathan a light bio metal coating resistant to most attacks it also completely stops psyhic abillities that would allow someone to attack your mind
Utility/Additions
Lv. 1 Swim fins (Fins that improve your manuverability underwater). Defense spines, full spectrum vision, sensory increase (All your sense are more powerful and sensitive). 2 out of 4
Lv. 2 Swim Fins, Defense spines, full specturm vision, sensory increase, Gill system (Able to breath underwater), wall crawling. 3 out of 6
Lv. 3 Swim Fins, Defense spines, full specturm vision, sensory increase, Gill system (Able to breath underwater), wall crawling. Stealth system, Sonar System. 4 out of 8
When Bio Armor is not in use it is sunken into the host body and there for unable to be used until called upon.
Bio Booster Type 1 - 4 points
Bio Booster Type 2 - 7 points
Bio Booster Type 3 - 11 points